Last night, the final of the fourth season Overwatch League took place. Within the framework of the event Blizzard revealed details about Overwatch 2 and showed a couple of updated characters – sombr and bastion.
New Sombra
The first component is disconnection and interruption of abilities (that is, the same as it was before). However, this effect from now on lasts only one second.
The second component – hacked goals are visible through the walls of sombre and her comrades. This is a new effect that lasts throughout the hacking.
Sombra’s superpower does not remove the shields anymore, but causes damage – up to 40 % of the current health of opponents who fell into the “ulta” action zone. At the same time, hacking is also superimposed, that is, sombra can very quickly finish off the victims with the help of the third component.
Sombra makes hacking without leaving invisibility. Its silhouette manifests itself while hacking is used, but immediately after that invisibility is restored.
As he says Blizzard, Sosbra’s ability was redone in such a way that they had less control of the crowd – this is necessary for new goals that they want to achieve in the gameplay Overwatch 2.
New Bastion
An alternative fire appeared: a shell that bounces from the walls sticks to the players and explodes, causing damage to the area.
There is no more scatter in reconnaissance, but the rate of fire is reduced. The reconnaissance bastion has become like a kind of sniper.
In turret mode, bastion can now move, albeit with a reduced speed. The power of turrets remained high, but for the ability they introduced the "kuldown".
Superpanity has completely changed: the bastion does not turn into a tank, but becomes an artillery gun. The player begins to look at the battlefield from above (as during the "ulta" of the fist of death) and chooses three points where shells with damage to the area will fly. The same rules apply to the superpower as other shells in the game: for example, Genji can reflect the new “Ulta” of the bastion, and D.Va – absorb it with "matrix".
In one of the released comics, bastion and Torbjorn made friends. Hence the cap on the head of the robot in Overwatch 2 – He lent her with his new friend.
Release date Overwatch 2 It is still not revealed, but the game seems to be relatively close to the exit: the next season Overwatch League will begin in April 2022 and will be based on the preliminary version on the second part-with teams five by five, the “onslaught” mode and other significant changes in PVP.
The winner of the 2021 season at Overwatch League was Shanghai Dragons-she went around Atlanta Reign with a score of 4: 0.
Match show in Overwatch 2 with Overwatch League e-sportsmen. Showed a new “onslaught” mode on a new map in Rome. “NATIK” will replace the “capture of points” in e -sports and competitive playlists Overwatch 2. The old mode will not disappear completely, but will remain in other sections of the game.
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It seems to me that these changes are considered not large enough only those who either did not play overthrow or played little.
These changes are usually made by patches, and not by a new game they sell. All this looks like DLC Mortal Empires to Total War Warhammer 2, with the only difference being, the DLC was distributed to the owners of the first and second part (there are also a bunch of renorcores of races from the first part), and the second waha itself contained a sufficient change so that at least it could be asked for it, this is not to mention the second part of the second part of the revenge and money for this did not ask for money for it (Skanen in general strongly sawed the mechanics for example), and this is his mother Total War and the Sega who has a conscience about selling small additives for money at all.
I will even say more in online games with donat (and in the overpatcher it is, and the donat is as if it is done in order to support the game for money) this is usually called a patch 2.0 or the type when the heroes change the mechanics and add some new regime. It would be released like Gaben every time on a new dota when a bunch of heroes reorimate immediately and the card changes.
Here I am a fan, and all changes in PVP whatever, but not inconspicuous. Sombra is now much more aggressive in itself and cuts out Bacclaine much more efficiently-so much so that so far it sounds like an OP-penis.
5 to 5 is a very serious change that accelerates the already quick files and even increases the load on the role of tanks. But the role of tanks is also greatly changing, because all tanks should change the abylies so that they become more useful in battle and compensate for the absence of the second tank.
Everything (in literally everything) will change both visually and by gameplay: at least because of new class passions, and as a maximum-because of such reorcities. The same bastion ceased to be a static character, but at the same time it will cease to be a splinter in the ass, which needs to be focused with half the team, otherwise it simply exacerbates all the damage.
It seems to me that these changes https://richyreelscasino.uk/login/ are considered not large enough only those who either did not play overthrow or played little. Here I am a mein and understand that I will have to learn to play again: the dawn was effective in pairs with the River (especially on my gold-plate gold, where rivals love to shoot at the Babble on the frontline), and now there will be no pairs with Rain, and now you have to warm up otherwise otherwise.
Oh, I feel the sombra ponderfut after beta tests.
About 2 years ago, I would have argued with you, but now I am really tired of both Overwatch and brakes named Blizzard. Damn bastion and especially sombra floundering at the bottom of the picretic from their very appearance, and only with the release of Overwatch 2 Blizzard finally decided to do something with this. The promptness of the slope level. Well, of course, after all, it is much more important to draw damn skin and decide who has what orientation. About the decision to change the name McCri, I’m generally silent.
This news except MEH does not cause any reaction, I think even in fans of overteca. No one needs a sequel with such inconspicuous changes. Maybe.
Sombra is now much more aggressive in itself and cuts out Bacclaine much more efficiently-so much so that so far it sounds like an OP-penis.
5 to 5 is a very serious change that accelerates the already quick files and even increases the load on the role of tanks. But the role of tanks is also greatly changing, because all tanks should change the abylies so that they become more useful in battle and compensate for the absence of the second tank.
Everything (in literally everything) will change both visually and by gameplay: at least because of new class passions, and as a maximum-because of such reorcities. The same bastion ceased to be a static character, but at the same time it will cease to be a splinter in the ass, which needs to be focused with half the team, otherwise it simply exacerbates all the damage.
What was the problem of adding all this gradually with the help of patches as everyone else does?
Is it really necessary to keep the first part of almost 3 years on a dry soldering without normal support by its content?
Useless skin, the same events and a whole one card for the PVE mode per year. Such support for the game is just chickens.
Um, it seems everyone has forgotten that there will be common servers for the first and second part of the overt. So all the rebalass, cards and heroes will add to the first part.
The second one needs to be bought only for pva content and, possibly, the best graphics/interface
Well, nonsense. The fact that they hidden the engine does not make overthots with another game. Will release in the first part an update with the 2nd output, that’s all. Dota 2 was calmly transferred to a new version of the engine and there was no need to make a new game. There, BNS is transferred to Anrian Enzhin 4 without creating a new game, and closely decided to tear off the money only they crap when they decided to score for updates for the 1st part. Now only selected shit -eaters play the over.
You understand that all these changes will have the owners of the first part for free?
I’m already waiting for only a new surge R34 from an overwhelming.
Yes, little. Come on the points.
– radically converted PVP (five to five, rethinking roles, global Revorks of some heroes).
And that reducing 6 vs 6 by 5 vs 5 is not a problem. And about the Revorks, so now it looks more like that they make a rebalass for the type of activity. Such a "work" most likely a few more years after the release will have to be balanced.
Given past experience and similar projects – the norm of heroes two a year, the last one was in 2020. I doubt something that they will release at least five in 2022.
The same problem as with heroes.
– the new main regime (for overthots this is a great change, because there were always only four main modes here).
– Large PVU: plot campaign, heroic tasks, separately collected cards with dynamic gameplay systems, which are not in the PVP.
– Heroes in the PVE Consider that there are completely different ones than in the PVP, because in PVV they have pumping with the huge trees of skills.
Constantly affordable seasonal events with Battlpas (progression system) and a very crooked balance of abilities and characters. Thank you, it was difficult and required for more than one year. =)
It turns out such a different game that I even worry that it will happen to the first part.
And what to think here either goes to Arkada, or they will make fans in the workshop, perhaps even with old abilities. Only in any case, sooner or later this mode will not be needed, unless of course the chests will fall for the game in it. =)
It was not in vain that TF2 was remembered, there is a coop-pve mode from 2012 already there is already a story in comics is better developing. And this is how practice has shown much better than watching the videos hundreds of times, because the next rand did not clamp the “Skip” button.
PS I am to the fact that your real assessment of their activities is that Sombra – op. =)
Changes in changes, but call such changes with a new game and add the number 2 in the title? Seriously?
PFF, R34 community Overvotcha will survive the game itself!
*and a whole one card for ̶p̶v̶e̶ ffa per year.
Depending on what mode. Offhand: on PC in Arkad, everything is very fast, in the area of the minute. In a competitive with free roles-two to five minutes. In a competitive one with a division by roles-five to ten minutes.
But the feeling that the game is dead and no one plays it, no – in any mode, the people are quickly enough.
While you balance one thing, something else will break. Ultimately, this falls into a vicious circle, and may take years to bring everything to the right appearance. And all these years, the game will be stormed from extreme to extremes, the balance will change five times a week, no stability in the game.
For some reason, Dota has a bunch of heroes with a bunch of various abilities of such global problems, hmm, why is this?
The old sorcerer is not updated with the release of the new part.
In every new column, at least there is a new story. And in the multiplayer a bunch of cards and guns of new ones, and not old.
What is vicious in selling DLC?
Nothing vicious, viciously call DLC 2nd part and sell it for 40+ bucks (or you seriously believe that they will give over 20 bucks 2?). We will be honest Gennady here there is nothing that pulls on the number 2 in the title. 2 years ago, a global patch was released in Dota 2, who remade the game to recognizability, overdone all 100+ heroes, redid the majority how their abolies work (namely the mechanics of work), converted the pumping system, etc.D.
And before that, the Dota had the same patch in the 2016th year. At the same time, events are also held in the dota, 2 heroes per year are added stably, and there were even small PVAs (for access to which it was necessary to buy compensation T.e. Battle Pass in other words), and imagine, Valve did not call Dota 3 and Dota 4. And did not try to sell the game again.
And the fact that with gameplay there everything is in complete openwork is no longer important at all, the content Khryuchevo is important.
I, as a person who played a 1000+ hours, can say that with gameplay everything is far from openwork and the game at the time of Beta and the launch was much better than now, they actually abandoned it, as much as it is no longer developed? And before you say what they do the second part, there will be a global Revork, the pillbox had 2 global Revorca starting with the release in 2013, but in the same dot no one scored the development of the game to global reins, constantly included balanced patches, the heroes constantly reorganized (while the models too), the objects in the store (even the mechanics themselves), the game also transferred the game as well) From one two to another, new heroes constantly came out, the events were held as old, and new ones came up and the old. And Valve, in addition to the bunker, as it were, developed by Steam and the CS, the pieces of iron (htc vive, Valve Index, now Steam Deck, saw their own software (proton, steers), a couple of games have come out (3 to be accurate and, as we know, a few more games were under development, but were canceled) and t) and t) and t) and t) and t.D. And at the same time, Valv has about 380 people, Blizard has 4,000, the little Indie Studio Blizard does not have so many resources and employees to support the game Content until another team saws overwatch 2.0? Then why Valv possessing a smaller state has the opportunity to support the game while the global patches are rooted in the root of the changing game (if the memory does not change Volvo at Dota from 50 to 80 employees at different periods of time)?
Then the question remains: if the overtubid is bought not because of the plot (because in the first part, it is not in principle, by okrom, it is worth the acquisition of the second part of this if the changes in the multiplayer are in the first part?
if overtubid is not bought due to the plot
In the first part, it is mostly behind the scenes (with the exception of events). In the videos that were at first on YouTube and in the comics. To some extent, it is on the maps. But because of bright characters, he was all the time in demand. So there is an audience on PVE, if over the years she has not yet forgotten about the existence of the game.
