The head of Arkane believes that Xbox and Bethesda are ideal for each other Leave a comment

Creative leader Arkane Studios Harvey Smith (Harvey Smith) gave an interview to the Spanish publication Vandal. One of the discussion was the merger of Xbox and Bethesda.

Smith He believes that Microsoft – The perfect parent company for Bethesda:

It seems that the process of [absorption] has not yet been finished. I can’t say something significant, because I don’t know much either. I can note that in Arkane No changes have occurred yet. But if I imagined an ideal partner, I would recall all the publishers and people who work there, it would be very, very difficult to find for Bethesda Someone is better Microsoft. They are excellent for each other.

Chapter Xbox Phil Spencer (Phil Spencer) also responds to the transaction extremely positively:

I look forward to the 2021st, largely thanks to Bethesda. In 2021, we must get final approval. I have a good foreboding: everything goes as it should. Then we will begin to build our plans [together with Bethesda]. Now we do almost nothing like that, so they continue to work as they worked before – we do not own them yet.

According to Spencer, Teams in the composition Bethesda will turn out to be an extremely important element for the development of Xbox in the future. “I can’t wait for the deal to take place so that we start working as one company. I am incredibly waiting Starfield And much more-something announced, something non -anonized, which works on [Bethesda]. I think they will be an excellent addition to our studios. ".

In a merger Microsoft And Bethesda There is a lot of unknown: for example, Starfield And The Elder Scrolls VI They will find themselves in the Xbox Game Pass right on the release day, but will they come out on competitive platforms? Even the head of PlayStation would like to know the answer.

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Arkane is just an amazing studio, probably one of the last studios making “smart” games and bearing its line. All their projects are unique, in fact, all their games are immersed Sims, but very different. Of course, the only thing that saddens that their games are all failed financially … They clearly lacked dough in advertising and more sensible PR managers, Bethesda generally had disgusting PR managers. In short, I demand PREY 2.

I hope Arkane will give money to continue PREY

Prey is a game about improvisation, https://24-casino.uk/ it is interesting to put experiments in it, but it is revealed only at the highest level of complexity and with the settings of survival, when the weapon breaks, the bones break, concussion, the costume in the clash begins to “siphon”, and t.D. It terribly delivers to me to climb into some hole on the ceiling with the help of gypsum of the gun, or turn into a cup to get into protection, pump repairs and hacking and competing, not use neuromodes for facial expressions, or vice versa, there are so many interesting opportunities, the goal of overcoming obstacles in any non -standard way available. I agree that this may not be, I myself did not get carried away the first time, only later I realized how interesting the game is made in the game. For me, Prey is much greater than gameplay variability than in Deus Ex or Dishonored. This is Bioshock 2.0 Mixed with Half Life 2. It is not for nothing that many said that it was an alternative Half Life 3, so it gives fresh sensations from game design. I passed it several times and every time in different ways and was very surprised that everything works in the game, that is, what a perverted version you will choose it you will pass it and you will not feel that you are very limited by something because there is no ability. Honestly I say this amazingly, I just can’t imagine what you can create in the second part with a large budget and already with your engine (VOID that they wrote for Dishonored 2) that would not limit them. (Prey on Cryengine works.)

The fault is not in the PR managers of the gazebo, but ourselves, the genre is not popular here … Before you write something, remember about the success of Amon -as, Day Z, Pubg, Fall Gays and others, the games came in the audience, and the audience itself became a PR with a car, that this did not happen to Disonord and Prey?

PS And they have good PR managers, remember at least Save Player 1 and PR Faylaut 76.

They could say something else?)))

Yes, I didn’t refuse Dysonord 3 either … I understand that the second part had problems with optimization, but some kind of game masterpiece is still. A mission where they allow you to move in time on the go, you can finally shikos.

I’m not quite sure, but in my opinion it’s something like:

“It was not said/mentioned, but implied."

I played in the last dees and in both dysonone, but in these games I dragged gameplay, environment and history. I played the rush for 13 hours and at some point I was tired of crawling along a huge dead space station without a specific purpose (in addition to survive and get out) and read kilotons of notes.

Remember the success of Amon -as, Day Z, Pubg, Fall Gays and others, the games came in the audience, and the audience itself became PR by the car, that this did not happen to Dysonord and Prei?

I wonder how you did not notice what the named games are binding – the multiplayer. Sarafan radio is many times more efficient when it comes to playing with friends. You think in vain right now for each game coop is screwed? People have personal motivation to tighten a friend into the game – so that it becomes more interesting. And the single projects are maximum, but do not say in any way “Come on, buy, it will be fun!". Similarly with the community-it is not very developed in self-sufficient single projects without an open world, because it is generally not particular to discuss.

So with the games Arkyn established primarily PRARS. That would give them the advertisers of Cyberpanus, the place of saints in the gaming industry would not be occupied by the SDPR, but by Arkein

I remembered here another game without a strong PR of a car, which was well sold by the Blagodry with a word of mouth, Dying Light again coop and OPEN VORLD. Immersive Sims Umarant.

The locations were on a hard five. Mechanical mansion of the dump of the head just

Yes, for sure, this is a ‘note by the author` to clarify something inserted into a naked quote.

And so we came to the conclusion that Openvorlds come in better audiences than Imersiv Sims. But what I wrote above.

The fault is not in the PR managers of the gazebo, but ourselves, the genre is not popular here and that’s it ..

Witcher 3 had a powerful advertising campaign. They waited wildly, enormous attention was paid to every trailer, transfer, interior. Yes, he, as I said, in the open world. Openvorlds of community always gathered much more willing than in linear projects that have passed and forgot.

But then Valve suffered the hats with dough [b] defeated the thrust for experiments. [/b]

Hmm … well, how to say. If you recall the past (already!) a year, then I would not say that Valve stopped experimenting 😉

Yes, even the same artifact.

It’s not a matter of Prey and Dishonored, they still drained Wolfenstein 2 well, and to soar Fallout and Elder Scrolls, you don’t need a lot of mind. The genre is not popular … There were successes Bioshock 1.2 Deus Ex Human Revolution, and these games had excellent PR company. The same Bioshock was very competently shown. I remember what an unintelligible advertising PREY was, I looked and did not understand what awaits me, some kind of facial expressing into objects, the environment could attack … I honestly PREY only played a couple of years after the exit, because then I did not interest at all at all. And the game is just ochering, I wanted to knock out platinum recently, but it is too confused there.

I also believe that this studio is able to give out a revolution. Imagine if they designed the CP2077, there would also be a piece of tedded code, but the mechanics in the game would be impeccable. I would have a new Bioshock or Half Life 3 to them. It was not for nothing that Valve tightly collaborated with them when she made games … But then Valve suffered the wrong way and the hats with the dough won the craving for experiments.

He played a huge PR and reputation of the studio as with the CP 2077, these are loud releases that were soared with such a pomp that it was simply impossible not to buy it, and taking into account what for the nothing they constantly give it to sales, you can buy a couple of copies, one other friend :). And remember how Arkane projects were PR … They learned about their projects either when they left any review or later from a belated reviewer or neighbor of the nerd. More less than Dishonored shot, only PR managers did not catch this topic at all.

Yes, something while the prospects are not rainbow. Prey is not that Super sold. And reviews, more often you see something in the spirit of "stupidly boring". Kalantonio a great, Avlon from where they could drive rags. Even according to Prey Mooncrash, it can be and can and can and can, but in the plots in the design and gameplay.

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