The head of Mass Effect broke up with BioWare Leave a comment

Executive producer BioWare Casey Hudson (Casey Hudson) adopted "The most difficult decision in his career". Yesterday, he officially notified the public about leaving the company in which he made cool games over the past 16 years. On the track record Hudson It is Neverwinter Nights, MDK2, Star Wars: Knights of the Old Republic and trilogy Mass Effect.

“Such solutions are always very difficult, but, it seems to me, now the most suitable time has come for change,” notes Hudson In a farewell letter. – The foundation for the development of our new franchise in Edmonton is successfully laid down, and the team is ready to take the next step towards creating a project, which may change the idea of ​​interactive entertainment.

New production Mass Effect It is also in full swing – amazing achievements and playable builds convincingly prove that the team is able to give fans the best game in the history of the series. Team Dragon Age: Inquisition He makes the last strokes to his brainchild, and this is one of the most beautiful games that I have ever seen ".

Speaking about the reasons for your departure, Hudson He said that he needed to take a break in his career in order to properly relax and clearly decide what he wants to devote himself to the future. It is possible that an experienced developer will completely move away from the development of video games, following the example of his former colleagues – Greg Zeschuk (Greg Zeschuk) and Ray Muziki (Ray Muzyka).

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MDK 2

Neverwinter Nights

Mass Effect

Dragon Age: Inquisition

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Bad sign. Although, with Casey Hadson, that without, I no longer believe in biovar. I really hope that they will not crap with Dragon Age: Inquisition.
I’ll keep silent about the masses, because I don’t know what will happen to the series without Shepard, Normandy and, of course, ripers.

Yes, he just understood what kind of "masses" are now being done and decided to fade. I don’t want to get sipped as with the 3rd part, and then he is obviously running from the ship. Bad sign. Biovars will not roll up to the plot in another galaxy, but during the exploits of Shep. So run Casey, run.

like the screenwriter, the old one also https://casushicasino.co.uk/ faded for a long time? At least, according to the duplicate dialogues in the DA3 rollers, it seems that – yes 🙂

If I am not mistaken, the studio makes a new ciner, which was made by the DLC Omega for ME3? Which was the most lousy and dull DLC from the entire series?

Sorry Biovar. I don’t expect anything from them 🙁 in my favorite genre on some Poles there was hope. Also on Larian now. I hope that with their sales they will prove to the stupid publishers that gamers are not brainless amoeba, and will return the fashion for hardcore excellent RPGs

In the first part, they looked so powerful villains, almost byron. Such a villain from evil, brutal and powerful, but at the same time wise. On the third is a dull power, and even killed by Normandy almost 1 by 1, well, yes, Shepard is simply almost in hand -to -hand.

In general, this is the trouble of almost all the games from biovar – at the very beginning you are simply pushed with the forehead with the main evil, which you need to win in the final. Following the adventures of the characters is quite interesting, and unexpected turns are, but the final goal you know the beginning of the game. Unless Jade Empire distinguished itself, there is the Glavlodlodi changing three times.

In the first part of the IU, it was not clear and very interesting who the reapers are, what they want and t.D. The intrigue was in almost everything: it was incredibly interesting what kind of lighthouses and what they were doing all the same, who these are the proteans and all kinds of.

I don’t want to offend anyone. I completely share the love of Kostya for this series, but, nevertheless, the sequels were some kind … I don’t know how to say, they began to possess some kind of childish naivety 🙂 The first me was better for me from the point of view of the script in everything!
Everything was an adult: the military fought, the Council was engaged in their political affairs, you were an operative of the most powerful special services, and you had a task to stop a specific cupcake. And then the kindergarten began about the "Savior of All Galaxy".

Moreover, for me one of the biggest minuses of continuation was that they no longer allowed to feel like a spectrum. It was no longer possible to feel the power of the powers that you were endowed, forcing someone to do as they do not want. Shoot someone because you have the right. Make a choice, arguing the rest that you are a spectrum, and this is your solution, and t.D. All this is gone. Spectrum or not – no difference. Everything, you are the Savior of the Galaxy and not#$ t 🙂

In general, it is because of these scenario pieces that the first part for me will always stand two heads above the rest

No, a game producer – on the contrary, usually the main ideologist of the project. It is he who is the priority author of the game.

It has nothing to do with it, in fact, two different studios develop them. And as the main scriptwriter, may the gader still be atrocious. But he is unlikely to write dialogs – this is not a royal business, ordinary scriptwriters are engaged in this.
But the screenwriter Kotor and the first me … Kaprishin? Kashpirin? In short, he really dumped after the first me to write his dull books.

T.e. Hadson could be trusted? Only if once a very long time. Let him rest, scatter, concocts a couple of mobile shit-Ingre, as it became fashionable … And then he will return and make something really cool.

If he returns to the game industry after the break, then let him return in his right mind. If he does not return, then I will hope that Hudson knows what life path he chose and may everything be fine with him. In any case, I just wish him good luck.

Biovar is not rightpT. Everyone who was before, now this is not a cool studio that broke the framework of RPG games and led bold experiments with the genre.

It seems to me that EA just wanted to release the game as soon as possible and row the loot, so the developers concocted the finale of matches and acorns. By the way, I was always amused by the theory of conspiracy from the fans (Shepard is stupefied), because, guided by the razor of Occam, the simplest explanation is often the most true: the finale came out wretched, simply because it was not completed. There is no Hidden meaning ™, He is wretched and not finished due to the banal greed of publishers. And I do not protect the developers and Hudson: the DLC with new endings is so -so, and the bad impressions of the original finale remained.

P.S. I remembered this topic, since today, from nothing to do, I reviewed the stream of Trostenyuk and Kulakov at the final ME 3.

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